By Massimo Nardone

Combining actionable, real-world resource code with images, professional Android video games, 3rd version indicates you the way to construct extra refined and addictive Android video game apps with minimal attempt. Harness the facility of the newest Android 5.0 SDK to convey numerous mythical, action-packed computer video games to the Android platform.
With actionable real-world resource code, this exceptional publication exhibits you the way to construct extra subtle and addictive Android video game apps, by way of leveraging the ability of the new developments present in the hot Android 5.0 software program improvement package in addition to these youve counted on in past releases.
Multi-touch code supplies those video games and their gamers dynamic enter and trade skill, for a extra practical arcade online game event. swifter and higher functionality bargains Android online game gamers a extra seamless, enjoyable arcade adventure like by no means prior to. there's additionally better local C/C++ integration with Androids NDK besides, which makes coding, compiling, and changing either efficient and effective with profits in app performance.
Pro Android video games, 3rd variation positive factors the next improvements:
Updates to the newest model of the Android SDK, NDK, plus the most recent Android Studio and Eclipse IDEs
Greater specialize in drugs, ever altering gadget resolutions, and specs
Native online game improvement and sped up photographs.

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Extra info for Pro Android Games

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Thus, the preceding steps get slightly modified as follows. 1. The native game engine loads audio assets. This step remains unchanged. 2. The game engine initializes the audio hardware. This step can be used not to initialize the audio hardware, but rather to tell the Android Java code that audio has been initialized with a specific frequency, resolution, and number of channels. 3. The thin Java wrapper then uses a thread to read bytes from the native audio buffer and render them to the hardware using an AudioTrack.

Native Library Here is where all the work takes place. ccp (see Listing 2-3). This file lives in the jni folder within the project. Note Native libraries in Linux (also known as shared objects) are the equivalents of dynamic link libraries (DLLs) in Windows. so. 29 30 CHAPTER 2: Gaming Tricks for Phones or Tablets Listing 2-3. h" JNIEXPORT jstring Java_ch02_project_ProjectActivity_getMyData (JNIEnv* pEnv, jobject pThis) { return pEnv->NewStringUTF("Hello Chapter2! My first Android NDK/JNI Project"); } Compiling the Shared Library Before you can run your native Android app, you need to compile the native C library.

Now, let’s create the project for this section. 1. In Eclipse, click the New Android Project icon on the main toolbar or press CTRL-N and select Android ➤ Android project. This opens the New Android Project dialog box. 2. Project in this example). 3. Project in this example). 4. project in this example). 5. Enter an activity name (ProjectActivity in this example). 6. 1 API 21 as Target SDK. Figure 2-2 shows the completed New Android Application dialog box for this example. 7. Click Finish. CHAPTER 2: Gaming Tricks for Phones or Tablets 21 Figure 2-2.

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