By Stephen G. Kochan

Programming in Objective-C is a concise, conscientiously written instructional at the fundamentals of Objective-C and object-oriented programming for the iOS and Mac platforms.The booklet makes no assumptions approximately previous adventure with object-oriented programming languages or with the c program languageperiod (which Objective-C is predicated upon). due to this, either newcomers and skilled programmers alike can use this ebook to fast and successfully examine the basics of Objective-C. Readers may also examine the recommendations of object-oriented programming with no need to first research the entire intricacies of the underlying procedural language (C).This new angle to studying, mixed with many small software examples and workouts on the finish of every bankruptcy, makes Programming in Objective-C splendid for both lecture room use or self-study. whereas the Objective-C language itself has passed through quite minor adjustments because the advent of Objective-C 2.0, the Apple improvement instruments that programmers use for Objective-C improvement at the Mac and on iOS have replaced considerably in a really brief time period. The 3rd variation of Programming in Objective-C contains quite a few updates and enhancements in the course of the booklet: more suitable association for a few chapters Incorporation of suggestions and proposals from individuals of the author's discussion board for readers, together with extra specified descriptions for a few of the examples a brand new creation to blocks with examples substitute of deprecated equipment with more moderen equipment up-to-date diagrams and steps for utilizing Xcode four

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Extra info for Programming in Objective-C (3rd Edition) (Developer's Library)

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As you drive your car, the gas tank becomes depleted, the car gets dirtier, and the tires get a little more worn. Applying a method to an object can affect the state of that object. If your method is to 舠fill up my car with gas,舡 after that method is performed, your car舗s gas tank will be full. The method then will have affected the state of the car舗s gas tank. The key concepts here are that objects are unique representations from a class, and each object contains some information (data) that is typically private to that object.

6. Note that your window might look different if you舗ve used Xcode before or have changed any of its options. 6. Xcode prog1 project window Now it舗s time to type in your first program. m in the left pane (you may have to reveal the files under the project name by clicking the disclosure triangle). 7. 7. m as the last two characters of the filename (known as its extension). 1 lists other commonly used filename extensions. 1. m //ŠŠprog1 // //ŠŠCreated by Steve Kochan on 1/30/11. //ŠŠCopyright 2011 ClassroomM, Inc..

0 Language 2. Programming in Objective-C 3. Classes, Objects, and Methods 4. Data Types and Expressions 5. Program Looping 6. Making Decisions 7. More on Classes 8. Inheritance 9. Polymorphism, Dynamic Typing, and Dynamic Binding 10. More on Variables and Data Types 11. Categories and Protocols 12. The Preprocessor 13. Underlying C Language Features Part II: The Foundation Framework 14. Introduction to the Foundation Framework 15. Numbers, Strings, and Collections 16. Working with Files 17. Memory Management 18.

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