By Roger Y. Lee (auth.)

This textbook offers a innovative method of the educating of software program engineering. First, readers are brought to the middle ideas of the object-oriented technique, that is used through the publication to behave because the starting place for software program engineering and programming practices, and partially for the software program engineering approach itself. Then, the approaches serious about software program engineering are defined in additional aspect, particularly tools and their functions in layout, implementation, checking out, and size, as they relate to software program engineering tasks. ultimately, readers are given the opportunity to perform those recommendations through utilizing prevalent talents and projects to a hands-on undertaking. The impression of any such structure is the possibility of speedier and deeper knowing. Readers will grasp strategies and abilities on the most simple degrees ahead of carrying on with to extend on and practice those classes in later chapters.

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Extra resources for Software Engineering: A Hands-On Approach

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In addition to lending itself to logical project decomposition and 24 2 Object-Oriented Concepts component reuse, this use of the object-oriented paradigm can also provide integrity for a software system. To explain this, let us consider again the monster truck and its start method that we described in the beginning of the chapter. The start method uses the ignition and a key in order to turn the vehicle on. In fact, the insertion and rotation of the key are the only actions needed to start this very complex mechanical system.

In the classical model, specific actions and physical characteristics were kept separate from one and other. For example a person’s name, eyes, birth date, hands, and taste in music would be separated from the actions he or she is able to perform like, holding a conversation, winking at a friend, having a birthday party, listening to a CD, or shaking an acquaintance’s hand. If we apply the object-oriented paradigm however, all of these attributes and actions are combined to make up a single unified object: a human being.

The system that it creates, of course, is just another interface through which we are now able to interact with the monster_truck class. For this system to work, both the monster_truck class and the inventory system must agree to this protocol by implementing their own forms of the interface, and thus all of the methods defined in that interface. 5 Abstraction 37 Interfaces are extremely useful tools that are vital to many object-oriented concepts, including information hiding, efficient reuse, abstraction, encapsulation and the proper use of inheritance.

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